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 My effects [artmgjr]

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artmgjr
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PostSubject: My effects [artmgjr]   Fri Jun 11, 2010 1:17 am

So here are my OLD effects which I dont really use anymore that much.
This was when I started copying people more (like chancer4ever) so here are some
effects that im gonna share with all of you.

Sony vegas effects note collection By Arturo Gonzalez AKA Artmgjr

Predator cloaking effect:
Hight map-
Smoothness=2
Height scale=1
Edge pixel handling=Wrap pixels around
Check invert source data
Check Alpha channel scales RGB channels
Amplitude=Aprox 0.159
Elevation=Aprox 0.152


Cell shaded cartoon effect:
Newsprint-
Dot size=0.0220
Type=Color
Min and max-
Operation=Minimum
Horizontal range=0.041
Vertical range=O.045
Uncheck circular area processing
Convolutional kernel-
Convolution matrix\
-1 -2 -1
-2 16 -2
-1 -2 -1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
HSL Adjust-
Add to hue=0
Saturation=2
Luminance=1


Invert outline:
Convolutional kernel-
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
Black and white-
Blend amount=1


Outline:
[Invert outline]
Invert-
Blend amount=1


Color bold outline:
[Invert outline]
Glow-
Glow percent=0
Intensity=10
suppression=0
Color=Custom


Swamp haze:
{Track 2}
Noise Texture-
Noise style: Fractal-Smooth
Number of layers=4
Uncheck swap colors
Color A=None/Transparent
Color B=Green R0 G255 B0
Frequency\
X:5
Y:5
Noise parameters\
Min=0
Max=1
Bias=0
Amplitude=1
Grain=0.5
Progress(in degrees) (First frame)=0
Progress(in degrees) (Last frame)=10
{Track 1}
Convolution kernel-
Convolution matrix\
1 1 1
1 -7 1
1 1 1
Matrix operations\
Rotation=0
Scale=N\A
Offset=0
Check auto normalize
Black and white-
Blend amount=1
Glow-
Glow percent=0
Intensity=1.444
Supression=0
Color=Blue R0 G0 B255
Gaussian blur-
Horizontal range=0.012
Vertical range=0.012
Channels\
Check all


Cool feeling:
HSL Adjust-
Add to hue=0
Saturation=0.5
Luminance=1
Color curves-
*Preset=cool colors*
Gradient map-
*Preset=Cool*


Warm feeling:
HSL Adjust-
Add to hue=0
Saturation=0.5
Luminance=1
Color curves-
*Preset=warm colors*
Gradient map-
*Preset=Wam*


Security cam:
TV Simulator-
Detail zoom=1
Aperture grill=0.3160
Interlacing=0.6600
Line sync=1
Vertical sync=1
Scanphasing=0.1500
Phosphorescence=0.9000
Static=0
Timecode-
Timecode format=SMPTE Drop (29.97 fps, video)
Horizontal alignment=Right
Vertical alignment=Bottom
Timecodewidth=1
Timecodeheight=1


Musty effect:
HSL Adjust-
Add to hue=0
Saturation=0.5
Luminance=1


Sunset:
Glow-
Glow percent=0.05
Intensity=3.2
Supression=0.4
Color=White R255 G255 B255
Gradient map-
*Preset=sunset*


Morning:
Color curves-
*Preset=Yellow tint*
Brightness and contrast-
Brightness=0.1
Contrast=0
Contrast center=0.5
Glow-
Glow percent=0.05
Intensity=3.2
Supression=0.4


Glitter effect:
{Track 2}
Note-
*Copy and paste same video clip
on track 1 to track 2*
Convolution kernel-
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N\A
Offset=0
Check auto normalize
Chroma keyer-
Color=Black R0 G0 B0
Low threshold=Aprox 0.230-0.240
High threshold=1
Blur amount=0
Uncheck show mask only
Light rays-
Sensitivity=0.6
Strength=0.950
Uncheck bound radius
RadiusX=0.5
RadiusY=0.5
Feather=0.5
Blend=0
Noise=0
Light source\
X=0.5
Y=0.5
Tint color=White R255 G255 B255


Custom Sky vision color blur:
Convolution kernel-
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
Chroma keyer-
Color=Black
Low threshold=Aprox 0.330-0.340
High threshold=1
Blur amount=0
Uncheck show mask only
Glow-
Glow percent=0
Intensity=5.332
Suppression=0
Color=Custom
Light rays-
Sensitivity=0.6
Strength=0.95
Uncheck bound radius
Radiusx=0.5
Radiusy=0.5
Feather=0.5
Blend=0
Noise=0
Light source\
X=0.5
Y=0.5
Tint color=White R255 G255 B255


Darklight:
{Track 2}
Convolution kernel-
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
Chroma keyer-
Color=Black R0 G0 B0
Low threshold=Aprox 0.270-0.275
Hight threshold=1
Blur amount=0
Uncheck show mask only
Invert-
Blend amount=1
Light rays-
Sensitivity=0.6
Strength=0.95
Uncheck bound radius
Radius X=0.5
Radius Y=0.5
Feather=0.5
Blend=0
Noise=0
Light source\
X=0.5
Y=0.5
Tint color=White R255 G255 B255
Color curves-
*Preset=Night*
Color curves-
*Preset=Cool colors*
{Track 1}
Color curves-
*Preset=Night*
Color curves-
*Preset=Increase contrast*


Light transition:
Glow-
Glow percent=0.05
Intensity=6.222
Supression=0
Color=White R255 G255 B 255
Spherize-
Amount=1
Scaling\
Horizontal=1
Vertical=N/A
Check proportional
Center\
X=0
Y=0
Light rays-
Sensitivity=0.6
Strength=0.95
Uncheck bound radius
RadiusX=0.5
RadiusY=0.5
Feather=0.5
Blend=0
Noise=0
Light source\
Color=White R255 G255 B255
(Frame1)
X=0.5
Y=0.068
(Frame4)
Y=0.453
(Frame6)
Y=0.507
(Frame7)
Sensitivity=0
Strength=0
Light source\
Y=0.507
Pan-
(Frame1)
Position\
Xcenter=320
Ycenter=600
(Frame7)
Position\
Xcenter=320
Ycenter=240
(Or other position you choose)

YOUTUBE WONT LET ME EMBED SO ILL DO IT LATER
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Jace
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 10:20 am

This shows cool effects and all but.......um how should I say this....I couldn't understand it. It really didn't look like a tutorial.
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artmgjr
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 10:34 am

This is as specific as it can be.
Ill try to explain one basic one then -_-'

I'll use invert outline AKA chances dark soilder effect or whatever as an example.

Invert outline:
Convolutional kernel-
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
Black and white-
Blend amount=1

The first step is to use convolutional kernel; an effect you can find in the list of vegas effects. Now that you have that effect on whatever clip you want to edit use the settings that it shows under convolutional kernel. The settings are:
Convolution matrix\
1 1 1
1 -8 1
1 1 1
Matrix operations\
Rotation=0
Scale=N/A
Offset=0
Check auto normalize
After your done putting in those settings, use the black and white effect. In the settings for it put blend amount 1. (Blend amount=1)
Then your done. Hope that explains it better.
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 10:35 am

Yes thats better thanks Arty
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Marippy
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 10:49 am

Quite the compilation you have.. I'm gonna have to try some out Very Happy
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SuperMario9080
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 4:48 pm

For some reason, when I explore Sony Vegas, these effects are already in the files O_O
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artmgjr
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 4:54 pm

SuperMario9080 wrote:
For some reason, when I explore Sony Vegas, these effects are already in the files O_O
No, that cant be possible because I made the names of these effects too.
If you mean things like convolutional kernel and glow then theyr supposed to be there.
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 4:56 pm

I mean like, some effects that you mentioned here, are mostly in the files in my Sony Vegas. It's obviously you made some of the effects here, so I don't have it. Effects that I have are like "Night", "Sunset", "Cool", etc.
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artmgjr
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:00 pm

SuperMario9080 wrote:
I mean like, some effects that you mentioned here, are mostly in the files in my Sony Vegas. It's obviously you made some of the effects here, so I don't have it. Effects that I have are like "Night", "Sunset", "Cool", etc.
No, there are those effects as presets but they arent as good as the combonations that I made to make them much better. In vegas cool just means cool color hilight. Mine are different from those. My sunset is much better than the preset sunset in vegas. I dont really feel like explaining but if you compared them yourself you'd see.
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:02 pm

Well, I understand you've made it better, but whats the point? They look completely identical.
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artmgjr
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:03 pm

SuperMario9080 wrote:
Well, I understand you've made it better, but whats the point? They look completely identical.
They look nothing identical. Thats like compareing justin beaver to slipknot
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:08 pm

Give me an example of your sunset effect then. Show me a video of yours that has your own way of sunset.
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artmgjr
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:11 pm

SuperMario9080 wrote:
Give me an example of your sunset effect then. Show me a video of yours that has your own way of sunset.

https://www.youtube.com/watch?v=d7bHe9Z4elc
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 5:20 pm

Hmm... It's a bit different, but it's hard to describe in words except the settings.
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Rin Yukihara
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PostSubject: Re: My effects [artmgjr]   Fri Jun 11, 2010 7:01 pm

SuperMario9080 wrote:
Hmm... It's a bit different, but it's hard to describe in words except the settings.

True, true, true. :u Not much of a difference..

_________________
Let's rock the boat a little, shall we..?

(I can't access the chatbox because I'm on a PSP.)
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FatalisHunter
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PostSubject: Re: My effects [artmgjr]   Sat Jun 12, 2010 9:25 pm

Ummm... This tutorial is really hard to follow...
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PostSubject: Re: My effects [artmgjr]   Tue Jun 15, 2010 3:36 pm

Well, I'm making up my own effects when I have the time.
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Dunkin811
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PostSubject: Re: My effects [artmgjr]   Thu Jul 08, 2010 10:24 pm

I understood it, cool effects =).
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